Titanfall 2 - Game Designer
The images below showcase the work of many members of the Titanfall 2 team.
Trial By Fire
My responsibilities for Trial by Fire included
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Block Out and Composition
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Combat and Pacing passes
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AI Navmesh setup and maintenance
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First pass lighting for the critical path
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Detailing/Art propagation including some architectural modeling
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Terrain modeling
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Clipping/Collision
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Working closely with Scripting/Art/Sound to bring the level to completion
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Optimization
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Bug Fixing and Polish
Exoplanet
My responsibilities for Exoplanet included
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Block Out and Composition
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Gamemode prototyping
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Gamemode iteration
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First pass lighting for gameplay
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Detailing/Art propagation
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Worked closely with Art and Sound to bring the level to life
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Optimization with Art and Design
Blackwater Canal
My responsibilities for Blackwater Canal included
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Block Out and Composition
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Gamemode iteration
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First pass lighting for gameplay
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Style guide Tests
Environment Art Support
While working on the multiplayer team, I was asked to move over to the singleplayer portion of the project to design and build Trial by Fire. During the building of Trial by Fire, I also provided environment art support for multiple levels throughout the game. Below are some areas that I was responsible for bringing up to Art's standards through art propagation or modeling architectural pieces to give the geometry more definition.