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Titanfall 2 - Game Designer 

The images below showcase the work of many members of the Titanfall 2 team.

Trial By Fire

My responsibilities for Trial by Fire included

  • Block Out and Composition

  • Combat and Pacing passes

  • AI Navmesh setup and maintenance 

  • First pass lighting for the critical path

  • Detailing/Art propagation including some architectural modeling

  • Terrain modeling

  • Clipping/Collision

  • Working closely with Scripting/Art/Sound to bring the level to completion

  • Optimization

  • Bug Fixing and Polish

Exoplanet

My responsibilities for Exoplanet included

  • Block Out and Composition

  • Gamemode prototyping

  • Gamemode iteration

  • First pass lighting for gameplay

  • Detailing/Art propagation

  • Worked closely with Art and Sound to bring the level to life

  • Optimization with Art and Design

Blackwater Canal

My responsibilities for Blackwater Canal included

  • Block Out and Composition

  • Gamemode iteration

  • First pass lighting for gameplay

  • Style guide Tests

Environment Art Support

While working on the multiplayer team, I was asked to move over to the singleplayer portion of the project to design and build Trial by Fire. During the building of Trial by Fire, I also provided environment art support for multiple levels throughout the game. Below are some areas that I was responsible for bringing up to Art's standards through art propagation or modeling architectural pieces to give the geometry more definition.

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