Titanfall - Game Designer
The images below showcase the work of many members of the Titanfall team.
Dig Site
My responsibilities for Dig Site included
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Block Out
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AI Navmesh and cover setup and maintenance
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First pass lighting for the gameplay
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Gameplay iteration
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Detailing/Art propagation
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Terrain Block Out
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Clipping/Collision
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Working closely with Art/Sound to bring the level to completion
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Optimization
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Bug Fixing and Polish
Outpost 207
My responsibilities for Outpost 207 included
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Block Out
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AI Navmesh and cover setup and maintenance
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First pass lighting for the gameplay
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Gameplay iteration
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Detailing/Art propagation
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Terrain Block Out
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Clipping/Collision
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Working closely with Scripting/Art/Sound to bring the level to completion
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Optimization
-
Bug Fixing and Polish
Demeter
My responsibilities for Demeter included
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Block Out
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AI Navmesh and cover setup and maintenance
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First pass lighting for the gameplay
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Gameplay iteration
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Detailing/Art propagation
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Terrain Block Out
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Clipping/Collision
-
Working closely with Scripting/Art/Sound to bring the level to completion
-
Optimization
-
Bug Fixing and Polish
Training Ground
My responsibilities for Training Ground included
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Block Out
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AI Navmesh and cover setup and maintenance
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First pass lighting for the gameplay
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Gameplay iteration
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Detailing/Art propagation
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Terrain Block Out
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Clipping/Collision
-
Working closely with Art to bring the level to completion
-
Optimization
-
Bug Fixing and Polish