Sucker Punch Productions
Ghost of Tsushima
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Designed and laid out numerous locations throughout the island of Tsushima
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Provided art passes on laid out locations
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Collaborated with mission designers to provide additional location support and mission feedback
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Implemented technical mark-up for the world through in house technology
Respawn Entertainment
Apex Legends
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Collaborated directly with the Lead Level Designer to design zones in Kings Canyon
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Established visual and gameplay themes for mutliple zones
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Ensured zone design was cohesive with the macro design of Kings Canyon
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Mentored new level designers during the production of Kings Canyon
Titanfall 2
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Designed, built, and detailed the singleplayer level Trial By Fire and co-designed The Fold Weapon
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Provided Environment Art support on the levels Blood and Rust, Effect and Cause, and The Fold Weapon
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Designed and built two multiplayer levels Blackwater Canal and Exoplanet
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Prototyped new gamemodes for multiplayer
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Worked closely with a small team to help establish the feel of Titan combat in singleplayer
Titanfall
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Designed two campaign multiplayer levels Outpost 207 and Demeter.
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Responsible for finishing the design of Training Ground.
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Detailed and worked closely with art on Outpost 207, Demeter, and Training Ground
id Software
Doom 4
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Designed and built three singleplayer levels for the Doom 4 Campaign experience.
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Implemented combat across designed levels
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Collaborated with other mechanics for the singleplayer experience
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Designed several multiplayer levels
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Prototyped multiplayer game modes
Gearbox Software
Borderlands
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Designed and built multiple singleplayer/coop levels
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Implemented combat, story elements, and scripting into designed levels
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Collaborated with other designers to help define coop mechanics
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Prototyped boss battles using Unreal 3's Kismet system.
RedStorm Entertainment
Ghost Recon Advanced Warfighter 2
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Built out environments while keeping the design vision intact
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Worked closely with groups of artists to tackle a series of levels
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Modeled terrain and detailed world for the levels Depot, Plantation, and Rooftop.
America's Army: True Soldiers
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Built Gun Range while keeping the design vision intact
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Modeled terrain and detailed world from reference